Game Guide for Army Strategy: Idle Game
Where to begin:
1. The game can be a little confusing at first, the in game tutorial can help a little with that and could be a good place to start.
2. If you still need to know more, browse this document for more info and helpful tips.
Your goal in the game:
The goal of the game is quite simple.
1. Create a strategy / spend your starter cash
2. Build an army
3. Equip your army
4. Battle with your army
5. Periodically gain RP to then spend on upgrades
6. You will gain money throughout your attack to buy and upgrade various things which include new brigades, more research, faster RP production, faster manpower production, and most importantly more factories.
7. Repeat steps 2 – 6 until you are ready to prestige where you will then gain a boost in the amount of money you make.
Hidden details:
- Every city you take you get one new factory to buy
- Every 5 cities you take, you can assign an extra factory to make prestige points
- You make $100 x city number for each city you take multiplied by the prestige bonus
Tips:
- When attacking you can unassign a brigade from its division and train it without affecting your attacking army
What do the stats mean:
- Every brigade / division / army has 4 main stats:
1. Health – (Heart icon)
2. Armor – (Shield icon)
3. Light Damage – (Explosion icon)
4. Heavy Damage – (Tank shell icon)
- Health is the most important. When the health reaches 0, the attack stops (or you conquer an enemy city)
- Time and weight are also important
- Time is how long the attack will take
- Weight is a limit on how big your army can be, but the limit can be increased with research
- The mod stats (the ones with the + icon attached) provide boosts for the entire division and only exist on individual brigades. For example if you had a brigade with a 5% health mod, your divisions health would have an extra 5% health than would be their without that brigade.
Order of bonuses:
- When creating the best possible strategy it can be important to know the order in which bonuses are applied to your divisions.
1. Start with the base stats of each brigade within a division
2. Update the base stats based upon the quality within the Manpower Training menu
3. Apply the bonuses that the General assigned to the division gives
4. Apply the mod stats from every brigade in the division pooled together
5. When assigned to the army, in a support slot or elite slot the respective bonuses are applied
How attacking works:
- It can be important to know what the stats do when attacking
- For each attack and defense the attacking army’s damage stats are multiplied by current health divided by original health, so damage will decrease as health decreases
- For each attack and defense the attacking army’s damage stats for that attack will be multiplied by a random number from 0.75 to 1.25
- For each attack and defense the attacking army has a 5% chance to get a crit which will double the damage on the attack
- You army’s attack will last until its health reaches 0, not its armor
1. Your army does a heavy attack
This uses the heavy damage stat of your army
The enemies armor is subtracted by your army’s heavy damage
If the enemies armor is at 0, it will deal half of the heavy damage as light damage
2. Your army does a light attack
This uses the light damage stat of your army
The light damage is reduced by the percent of (enemy armor / enemy health) / 2, so if the enemy had 500 health and 250 armor, your light damage would be reduced by 25%
From what is left, it will subtract that away from the enemies health
For every point of damage blocked by the armor it will deal 25% of that to the enemies armor, so if 20% of your light damage was blocked, it will deal 5% of your total light damage to the enemies armor
3. Your army defends against a heavy attack
Uses the enemies heavy damage stat
The same as when your army attacks except your army is taking the damage
4. Your army defends against a light attack
Uses the enemies light damage stat
The same as when your army attacks except your army is taking the damage
5. The cycle repeats until your army has no health left
Brigade classifications:
- Different generals provide different bonuses to different brigade types
- The brigade categories, Infantry, Motorized, Armor, and Airborne that show up when editing a division are also of that same type
- The brigades in the categories, Support, Medical, and Artillery are all of the Support type
General bonuses:
- These are already shown in game, but I think they could be helpful to include in here
- GS stands for General Stars
- Normal stats include both damage, armor, and health stats.
- Special stats include the weight and time stats
- All stats refers to both normal and special stats, mod stats are not included
- A + or - indicate a movement in the positive or negative way relative to the stat. For example you want your weight stat to be as low as possible, so +10% weight indicates a positive upgrade meaning that the value will be decreased by 10%, not increased
- Infantry generals provide:
+10% * GS all stats for Infantry brigades in frontline, +5% in midline
-5% * GS all stats for all other brigades except for support brigades in frontline, -2.5% for all other brigades in midline
+20% * GS damage stats and -75% health stats for Support brigades in frontline
-20% * GS all stats for all Non-Support brigades in support line
-10% * GS all armor and +2% * GS all health
- Motorized generals provide:
+10% * GS normal stats for motorized brigades in frontline, +5% * GS normal stats in midline along with special stats in frontline and midline
+5% * GS all stats for Armored brigades in backline, +2.5% * GS special stats
-5% * GS all stats of Infantry brigades in frontline, midline, and backline
+20% * GS damage stats and -50% health stats for support brigades in midline, +5% * GS all stats in support line
-20% * GS all stats for Non-Support brigades in support line
- Support generals provide:
+10% * GS normal stats for each support brigade in support line
-20% * GS all stats for Non-Support brigades in support line
+10% * GS for all mod stats
- Armored generals provide:
+10% * GS normal stats for Armored brigades in frontline and midline, +5% * GS special stats
+5% * GS all stats for Motorized brigades in midline and backline, +2.5% * GS special stats
-10% * GS all stats for Infantry brigades in frontline, -5% * GS in midline and backline
-20% * GS all stats for Non-Support brigades in support line
+10% * GS all armor and heavy damage, +2% * GS all speed
- Airborne generals provide:
+10% * GS all stats for Airborne brigades in frontline, midline, and backline
-10% * GS all stats except for weight for all Non-Airborne brigades in frontline, midline, and backline, -20% * GS weight stats
+5% * GS all stats for Support brigades in support line
-20% * GS all stats for Non-Support brigades in support line
+10% * GS all light damage stats and +5% * GS all speed stats